-- BASE_GHOST_SHIP_HP

-- 计算幽灵船初始血量
-- @param ship    幽灵船
return function(ship, fix)
    -- TODO
    local dungeonId = DungeonM.getDungeonId();
    local layerFix  = DungeonAreaM.query(dungeonId, "layer_fix");
    local layer     = DungeonM.currentLayer();
    local hp = FormulaM.invoke("CALC_DUNGEON_MONSTER_INIT_HP", 10, layer, layerFix);
    return hp;
end
